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  1. DOOM: The Dark Ages has received 'difficulty' balance changes that have made the demons of Hell even more dangerous than ever. DOOM: The Dark Ages, the latest entry in the DOOM franchise, has recently received a new patch that has made big balance adjustments to the game's difficulty to make it harder. According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic. The full notes for these balance adjustments (as taken from the Slayer's Club) are as follows: Update from 5/23/25 Adjustments to make the Hell Knight's arms tougher to sever when using the Pulverizer. Lowered Skullcrusher Ravager damage against Bosses and Komodo. Reduced how long certain health and armor drops linger in the world in the [spoiler] boss fight. Reduced how long health drops linger in the world when in the Atlan Rebalanced the Atlan final [spoiler] boss fight. Update from 5/22/25 "After a week of observing you play and hearing your feedback, we felt the game needed to be a bit harder overall, especially on Nightmare difficulty, so a Tunable pass was made live yesterday More specifically, we:" Buffed damage to certain attacks for the following enemy AI: Agaddon Hunter, Cosmic Baron, Hellknight, Komodo, and Pinky Rider. "We wanted the threat of these enemies to be increased and have higher impact when on the field, especially on certain damage scalers/difficulty settings." "As an example, on 250% damage (Nightmare default), missing a parry on the Agaddon Hunter’s overhead slash will now break your shield instead of simply doing a lot of damage to it." Adjusted certain player forgiveness systems to be less generous across most of the ‘Damage to Player’ sliders (100% - 500%) "There are systems under the hood that are designed to give players a better chance to survive when near death, and those systems were being too generous." "Players were able to brute force their way through situations that should’ve resulted in costing a Life Sigil or death, and we want to make sure we are keeping the player in check and asking for better tactical decisions." "These changes will have an impact on player survivability and will be more noticeable the higher up the Damage Scale slider you go." Ripping and tearing just got a whole lot more challenging Despite a mixed PC launch, DOOM: The Dark Ages has been one of the fastest-growing games in the franchise, garnering over three million players in just five days after its launch on May 15, 2025. The game has also been accumulating overtly positive critical acclaim and high Metacritic scores, including a perfect 5/5 review score from my colleague Samuel Tolbert, stating that, and I quote, "id Software proves it can still reinvent the wheel, shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech." With this latest update, players who felt DOOM: The Dark Ages needed more bite to its difficulty will finally get the challenge they've been looking for in one of the best Xbox Games of 2025. DOOM: The Dark Ages is available on Xbox Series X|S, Windows PC (via Battle.net, Steam, and the Xbox PC app), Xbox Game Pass, and PlayStation 5. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of April): 1,811 RIP Matrix | Farewell my friend
  2. The soundtrack for DOOM: The Dark Ages is filled with heavy metal that matches the destruction you unleash on demons, and it's available right now. id Software's DOOM: The Dark Ages is available now, letting players dive into a medieval-tinged world of demons, fantasy, and cosmic horror. A huge part of any DOOM game is the soundtrack, and the entire soundtrack composed by Finishing Move is now available, so you can listen to your favorite tracks on Spotify and YouTube. Personally, my favorite is "Unchained Predator," which was used during the reveal trailer for the game back in 2024. In addition to streaming the tracks, you'll also get a copy of the soundtrack if you buy the Premium Edition of DOOM: The Dark Ages. If you're like me and you picked up a Steam copy but can't figure out where the art book and soundtrack are, don't panic. DOOM: The Dark Ages' digital art book and soundtrack are filed under "Tools," so you'll need to filter your library to make those visible, as they're almost certainly not visible right now. From there, just navigate to the art book and soundtrack, then load it up. You'll have the option of exporting the music files, but make sure you've got an additional 5GB space free on whatever drive you plan to keep the music on. In my review of DOOM: The Dark Ages, I wrote that "It's an action-packed romp in the vein of prior games, but with an infusion of dark fantasy and cosmic horror. The pace has been slowed down, and many of the tools have changed, providing a fresh take on the experience, but it's still DOOM." As a quick addendum, I've seen some players mentioning that the soundtrack seems a bit mixed and muddy by default when playing the game. While I didn't have this issue myself, I recommend going into the audio settings and setting the music to 100%, then dropping the other sounds in the game by 5%, which should help the music stand out a bit more. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of April): 1,811 RIP Matrix | Farewell my friend
  3. Prepare to add a more defensive stance to the usual dodge-and-shoot gameplay loop. Game details Developer: id Software Publisher: Bethesda Softworks Platform: Windows (reviewed), PS5, Xbox Series X/S Release Date: May 14, 2025 ESRB Rating: M for Mature Price: $70 For decades now, you could count on there being a certain rhythm to a Doom game. From the ’90s originals to the series’ resurrection in recent years, the Doom games have always been about using constant, zippy motion to dodge through a sea of relatively slow-moving bullets, maintaining your distance while firing back at encroaching hordes of varied monsters. The specific guns and movement options you could call on might change from game to game, but the basic rhythm of that dodge-and-shoot gameplay never has. Just a few minutes in, Doom: The Dark Ages throws out that traditional Doom rhythm almost completely. The introduction of a crucial shield adds a whole suite of new verbs to the Doom vocabulary; in addition to running, dodging, and shooting, you’ll now be blocking, parrying, and stunning enemies for counterattacks. In previous Doom games, standing still for any length of time often led to instant death. In The Dark Ages, standing your ground to absorb and/or deflect incoming enemy attacks is practically required at many points. During a preview event earlier this year, the game’s developers likened this change to the difference between flying a fighter jet and piloting a tank. That’s a pretty apt metaphor, and it's not exactly an unwelcome change for a series that might be in need of a shake-up. But it only works if you go in ready to play like a tank and not like the fighter jet that has been synonymous with Doom for decades. Stand your ground Don’t get me wrong, The Dark Ages still features its fair share of the Doom series’ standard position-based Boomer Shooter action. The game includes the usual stockpile of varied weapons—from short-range shotguns to long-range semi-automatics to high-damage explosives with dangerous blowback—and doles them out slowly enough that major new options are still being introduced well into the back half of the game. But the shooting side has simplified a bit since Doom Eternal. Gone are the secondary weapon modes, grenades, chainsaws, and flamethrowers that made enemy encounters a complicated weapon and ammo juggling act. Gone too are the enemies that practically forced you to use a specific weapon to exploit their One True Weakness; I got by for most of The Dark Ages by leaning on my favored plasma rifle, with occasional switches to a charged steel ball-and-chain launcher for heavily armored enemies. See green, get ready to parry... Credit: Bethesda Game Studios In their place is the shield, which gives you ample (but not unlimited) ability to simply deflect enemy attacks damage-free. You can also throw the shield for a ranged attack that’s useful for blowing up frequent phalanxes of shielded enemies or freezing larger unarmored enemies in place for a safe, punishing barrage. But the shield’s most important role comes when you stand face to face with a particularly punishing demon, waiting for a flash of green to appear on the screen. When that color appears, it’s your signal that the associated projectile and/or incoming melee attack can be parried by raising your shield just before it lands. A successful parry knocks that attack back entirely, returning projectiles to their source and/or temporarily deflecting the encroaching enemy themselves. A well-timed, powerful parry is often the only reasonable option for attacks that are otherwise too quick or overwhelming to dodge effectively. The overall effect ends up feeling a bit like Doom by way of Mike Tyson’s Punch-Out!! Instead of dancing around a sea of hazards and looking for an opening, you’ll often find yourself just standing still for a few seconds, waiting to knock back a flash of green so you can have the opportunity to unleash your own counterattack. Various shield sigils introduced late in the game encourage this kind of conservative turtling strategy even more by adding powerful bonus effects to each successful parry. The window for executing a successful parry is pretty generous, and the dramatic temporal slowdown and sound effects make each one feel like an impactful moment. But they start to feel less impactful as the game goes on, and battles often devolve into vast seas of incoming green flashes. There were countless moments in my Dark Ages playthrough where I found myself more or less pinned down by a deluge of green attacks, frantically clicking the right mouse button four or five times in quick succession to parry off threats from a variety of angles. In between all the parrying, you do get to shoot stuff. Credit: Bethesda Game Studios In between these parries, the game seems to go out of its way to encourage a more fast-paced, aggressive style of play. A targeted shield slam move lets you leap quickly across great distances to get up close and personal with enemy demons, at which point you can use one of a variety of melee weapons for some extremely satisfying, crunchy close quarters beatdowns (though these melee attacks are limited by their own slowly recharging ammo system). You might absorb some damage in the process of going in for these aggressive close-up attacks, but don’t worry—defeated enemies tend to drop heaps of health, armor, and ammo, depending on the specific way they were killed. I’d often find myself dancing on the edge of critically low health after an especially aggressive move, only to recover just in time by finishing off a major demon. Doubling back for a shield slam on a far-off “fodder” enemy can also be an effective strategy for quickly escaping a sticky situation and grabbing some health in the process. The back-and-forth tug between these aggressive encroachments and the more conservative parry-based turtling makes for some exciting moment-to-moment gameplay, with enough variety in the enemy mix to never feel too stale. Effectively managing your movement and attack options in any given firefight feels complex enough to be engaging without ever tipping into overwhelming, as well. Even so, working through Doom: The Dark Ages, there was a part of me that missed the more free-form, three-dimensional acrobatics of Doom Eternal’s double jumps and air dashes. Compared to the almost balletic, improvisational movement in that game, playing The Dark Ages too often felt like it devolved into something akin to a simple rhythm game; simply wait for each green “note” to reach the bottom of the screen, then hit the button to activate your counterattack. Stories and secrets In between chapters, Doom: The Dark Ages breaks things up with some extremely ponderous cutscenes featuring a number of religious and political factions, both demon and human, jockeying for position and control in an interdimensional war. This mostly involves a lot of tedious standing around discussing the Heart of Argent (a McGuffin that’s supposed to grant the bearer the power of a god) and debating how, where, and when to deploy the Slayer (that’s you) as a weapon. I watched these cutscenes out of a sense of professional obligation, but I tuned out at points and thus had trouble following the internecine intrigue that seemed to develop between factions whose motivations and backgrounds never seemed to be sufficiently explained or delineated. Most players who aren’t reviewing the game should feel comfortable skipping these scenes and getting back to the action as quickly as possible. I hope you like red and black, because there's a lot of it here... Credit: Bethesda Game Studios The levels themselves are all dripping with the usual mix of Hellish symbology and red-and-black gore, with mood lighting so dark that it can be hard to see a wall right in front of your face. Design-wise, the chapters seem to alternate between Doom’s usual system of twisty enemy-filled corridors and more wide-open outdoor levels. The latter are punctuated by a number of large, open areas where huge groups of demons simply teleport in as soon as you set foot in the pre-set engagement zone. These battle arenas might have a few inclines or spires to mix things up, but for the most part, they all feel depressingly similar and bland after a while. If you’ve stood your ground in one canyon, you’ve stood your ground in them all. Each level is also absolutely crawling with secret collectibles hidden in various nooks and crannies, which often tease you with a glimpse through a hole in some impassable wall or rock formation. Studying the map screen for a minute more often than not reveals the general double-back path you’ll need to follow to find the hidden entrance behind these walls, even as finding the precise path can involve solving some simple puzzles or examining your surroundings for one particularly well-hidden bit that will allow you to advance. After all the enemies were cleared in one particularly vast open level, I spent a good half hour picking through every corner of the map until I tracked down the hidden pathways leading to every stray piece of gold and collectible trinket. It was fine as a change of pace—and lucrative in terms of upgrading my weapons and shield for later fights—but it felt kind of lonely and quiet compared to the more action-packed battles. Don’t unleash the dragon Speaking of changes of pace, by far the worst parts of Doom: The Dark Ages come when the game insists on interrupting the usual parry-and-shoot gameplay to put you in some sort of vehicle. This includes multiple sections where your quick-moving hero is replaced with a lumbering 30-foot-tall mech, which slouches pitifully down straight corridors toward encounters with equally large demons. These mech battles play out as the world’s dullest fistfights, where you simply wail on the attack buttons while occasionally tapping the dodge button to step away from some incredibly slow and telegraphed counterattacks. I found myself counting the minutes until these extremely boring interludes were over. Believe me, this is less exciting than it looks. Credit: Bethesda Game Studios The sections where your Slayer rides a dragon for some reason are ever-so-slightly more interesting, if only because the intuitive, fast-paced flight controls can be a tad more exciting. Unfortunately, these sections don’t give you any thrilling dogfights or complex obstacle courses to take advantage of these controls, topping out instead in a few simplistic chase sequences where you take literally no incoming fire. Between those semi-engaging chase sequences is a seemingly endless parade of showdowns with stationary turrets. These require your dragon to hover frustratingly still in mid-air, waiting patiently for an incoming energy attack to dodge, which in turn somehow powers up your gun enough to take out the turret in a counterattack. How anyone thought that this was the most engaging use of a seemingly competent third-person flight-combat system is utterly baffling. Those too-frequent interludes aside, Doom: The Dark Ages is a more-than-suitable attempt to shake up the Doom formula with a completely new style of gameplay. While the more conservative, parry-based shield system takes some getting used to—and may require adjusting some of your long-standing Doom muscle memory in the process—it's ultimately a welcome and engaging way to add new types of interaction to the long-running franchise. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of April): 1,811 RIP Matrix | Farewell my friend
  4. Grab the Premium Edition of DOOM: The Dark Ages at a reduced price ahead of the game's arrival in May. If you're looking forward to the next iteration of id Software's demon-obliterating first-person shooter franchise, then this is a deal you'll want to pay attention to. Right now, you can grab the Premium Edition of DOOM: The Dark Ages for $88.49 via CDKeys on Windows PC, an 11% discount from what you'd usually pay for that version of the game. There's no way of knowing how long this sale will be active, so if you're interested in the extras that come by grabbing the Premium Edition of DOOM: The Dark Ages, act fast! DOOM: The Dark Ages unleashes medieval warfare New weapons and enemies await in DOOM: The Dark Ages. (Image credit: Bethesda/ID Software) The Premium Edition of DOOM: The Dark Ages packs in a few nifty extras, including two-day early access, meaning players can jump in May 13 ahead of the May 15 release date for the standard edition of the game. The Premium Edition also includes the promise of future campaign DLC. It's not clear right now what to expect, but DOOM Eternal's DLC was split across two packes, with The Ancient Gods Part 1 and Part 2 telling a combined story set after the ending of the main game. It's certainly possible we could see something similar with the campaign DLC for DOOM: The Dark Ages, but we'll have to wait for more information. Finally, the Premium Edition of the game also includes some extra skins, as well as a digital soundtrack and artbook to enjoy. DOOM: The Dark Ages looks to unleash brutal medieval combat, giving players access to new tools like the Shield Saw, Atlan Mech, and even a fire-breathing cybernetic dragon. If you're going to take advantage of this early deal and grab the Premium Edition on PC, be sure to consult the PC requirements for DOOM: The Dark Ages in order to make your computer is ready for the Slayer's latest war, especially if you intend to use the highest ray tracing settings available. DOOM: The Dark Ages is coming to Xbox Series X|S, Windows PC, and PlayStation 5. As an Xbox first-party game, the standard edition will also be available day one through Xbox Game Pass Ultimate and PC Game Pass. Is CDKeys safe to use? Yes, CDKeys is a reputable retailer that you can trust for codes. Unlike other sites that are sometimes referred to as the "grey market" for PC gaming, CDKeys is always reliable. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of January): 487 RIP Matrix | Farewell my friend
  5. Microsoft and id Software just unveiled more details about the gameplay, world, and story of Doom: The Dark Ages, the upcoming prequel entry to the hugely popular first-person shooter franchise. Alongside it, the developer also dropped the official system requirements for the game, and it's a rather eye-watering reveal. Doom: The Dark Ages' newly revealed specifications ask for a lot more horsepower than the last entry, Doom Eternal, which began things asking for a GTX 1050Ti/RadeonR9 280 at the least. This time around, id is asking for gamers with at least an RTX 2060 Super/RX 6600 to play the game. Here are the system requirements in image and text form: MINIMUM (1080p/60 FPS/Low Video Settings) OS: Win10 64Bit / Win 11 64Bit CPU: AMD Zen 2 or Intel 10th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 3700X or better, Intel Core i7 10700K or better) GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 Super or better, AMD RX 6600 or better) System RAM: 16GB Storage Capacity: 512GB or higher NVME SSD (100GB Available) RECOMMENDED (1440p/60 FPS/High Video Settings) OS: Win10 64Bit / Win 11 64Bit CPU: AMD Zen 3 or Intel 12th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 5700X or better, Intel Core i7 12700K or better) GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 10GB dedicated VRAM or better (examples: NVIDIA RTX 3080 or better, AMD RX 6800 or better) System RAM: 32GB Storage Capacity: 512GB or higher NVME SSD (100GB Available) ULTRA 4K (2160p/60 FPS/Ultra Video Settings) OS: Win10 64Bit / Win 11 64Bit CPU: AMD Zen 3 or Intel 12th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 5700X or better, Intel Core i7 12700K or better) GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 16GB dedicated VRAM or better (examples: NVIDIA RTX 4080 or better, AMD RX 7900XT or better) System RAM: 32GB Storage Capacity: 512GB or higher NVME SSD (100GB Available) The reason behind the much higher requirements is said to be the "all-new dynamic interactive ray-traced lighting and shadows" that are a part of the studio's updated idTech8 engine. Xbox fans may remember that Indiana Jones and the Great Circle followed the same path for PC specifications, which uses idTech7. The MachineGames-developed new experience asked for a dedicated ray tracing-supported graphics card at a minimum to play the adventure game with a playable frame rate. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  6. Microsoft showed off quite a bit of Doom: The Dark Ages at its Xbox Developer_Direct showcase today, putting the medieval Doom Slayer front and center as he rips through hordes of demons. Check out a sizzle real of the gameplay above. The studio described this version of the Doom Slayer as a tank, while saying it dropped the fast-paced "fighter jet" that was the Doom Eternal's Slayer behind. A more grounded experience is awaiting players in this prequel experience, which will lead the story upto the Doom reboot that began in 2016. Combat will focus on three things: the guns, the shield, and the melee weapons. The studio is touting the most powerful weapons ever in this entry, letting players parry, block, crush, blow up, slice up incoming demon hordes, among so many other options. However, the pace will be much slower, with players even being able to sidestep projectiles much like in the classic entries. The gameplay will be taking place in massive battlefields where the player can decide what challenges to face and what underground dungeons to crawl through. This is a major departure from the series' usual linear campaigns. "It’s all about engagement; creating a loop or “dance” that’s intuitive, innovative and loaded with depth – fun on the outside smart on the inside,” says game director Hugo Martin. “An appealing power fantasy that’s new but familiar – who hasn’t wanted to feel like an iron tank in the middle of a medieval war against hell?” The mech and the cybernetic dragon flying scenes that id Software teased last year were mentioned again too. Instead of being one-and-done options, these were said to be fully fleshed out gameplay mechanics, letting players experience being a giant mech fighting giant demons and fly around on top of a dragon, taking out enemy emplacements for "fantasy-style airborne combat" across multiple areas of the map. The classic Doom Slayer, the Atlas mech, and the Cybernetic Dragon all come with upgrade trees to build a fully customizable experience. Doom: The Dark Ages has now been confirmed to launch on May 15, 2025. It is coming to PC, Xbox series X|S, and PlayStation 5, while also being a day-one Xbox Game Pass drop. Both standard and collector's edition versions are incoming as well. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  7. The Doom Slayer's return was made official last year during Microsoft's summer games showcase, with id Software once again heading development to give players a brand-new, fast-paced, and carnage-filled shooter entry. Dubbed Doom: The Dark Ages, the game is also supposed to receive a deep dive at the Xbox Developer_Direct showcase this week. However, it seems a leak has revealed the release date ahead of schedule. The report lands from ResetEra user Alexzan, who noticed the French publication Gamekult seems to have accidentally posted an article about DOOM: The Dark Ages ahead of an embargo. While the post had been pulled quickly, the site's RSS feed had saved the title and excerpt. The translated title has revealed a May 15, 2025, launch date for DOOM: The Dark Ages. Of course, Microsoft, Bethesda, and id Software are yet to announce anything firm regarding the release, with only a 2025 window attached to the game so far. For those unfamiliar with the latest entry, here's how the prequel experience is described by id: The studio is set to give a much broader look at the FPS tomorrow, January 23, during the 2024 Developer_Direct from Xbox. If the May launch date is accurate, this is probably where we will find out. Xbox will have much more to reveal about its upcoming games during the event too. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
  8. id Software's next entry in its iconic shooter franchise will take advantage of full ray tracing technology. We now know a tiny bit about one of the year's biggest upcoming games. As part of its CES 2025 briefing, NVIDIA shared footage from a number of games benefitting from the latest technology in the 50-series graphics cards. One exciting tidbit that got buried under the chatter around the new graphics card lineup? Bethesda Softworks and id Software's DOOM: The Dark Ages will not only support DLSS 4 but will also feature path tracing. You can check out the brief bit of new game footage for DOOM: The Dark Ages in the video below: Since the launch of the original DOOM, id Software has often helped lead the charge in PC technologies while also remaining committed to solid gameplay performance. DOOM Eternal, which ran on id Tech 7, was remarkably well-optimized even when using ray tracing, so it'll be interesting to see just how far DOOM: The Dark Ages pushes the latest version of id's proprietary engine. Even though path tracing remains firmly a PC-only feature for now, I'm fully confident that the console versions of DOOM: The Dark Ages will run well, as id Software delivered fantastic Xbox Series X|S and PlayStation 5 upgrades to DOOM Eternal for free in 2021, and this new game is being built while only targeting the latest line of console hardware. Only a handful of games support path tracing right now Indiana Jones and the Great Circle is one of a small number of games supporting path tracing. (Image credit: Windows Central) While different forms of ray tracing have become more and more common over the last few years, path tracing — sometimes referred to as "full ray tracing" — remains rather rare. Path tracing is ray tracing, but it's a more complete version of it. Instead of only focusing on one particular aspect of a scene, like the reflections of light in water and glass, path tracing more accurately models the entire light of a scene, creating a vastly more realistic image overall. It's also extremely computationally expensive, basically requiring NVIDIA's frame generation technology in order to run at a decent framerate, and its this feature that the upcoming DLSS 4 (which is exclusive to 50-series cards) is set to drastically improve upon via Multi Frame Generation. Additionally, it's worth keeping in mind that only a tiny handful of games support path tracing at the moment, with the current lineup including CD Projekt RED's Cyberpunk 2077, Remedy's Alan Wake 2, and MachineGames' Indiana Jones and the Great Circle. The recent release of the latter is especially notable, as MachineGames is a sister studio to id Software and Indiana Jones was developed using the "Motor" fork of id tech, so I'm curious to see what notes the teams have shared on technology heading into DOOM: The Dark Ages. DOOM: The Dark Ages is slated to launch at some point in 2025 across Xbox Series X|S, Windows PC, and PlayStation 5. As an Xbox first-party game, it'll also be available day one in Xbox Game Pass Ultimate and PC Game Pass. Source Hope you enjoyed this news post. Thank you for appreciating my time and effort posting news every day for many years. News posts... 2023: 5,800+ | 2024: 5,700+ RIP Matrix | Farewell my friend
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